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Magic of houdini
Magic of houdini





magic of houdini

If it ever seemed redundant to have two simulation contexts with similar, but different, ranges of operators, you will be happy to know that you can reuse and recycle all the utility of POPs inside of DOPs using the POP solver. You have invested a goodly bit of time in coming to grok the various tools available in POPs. Some of these solvers have very light demands upon the system and they don't require or care much about the subdata that gets acquired in a system. Some of the following solvers are merely frameworks in which you can build your own simulations. A solver now becomes a tool to run against objects to which it is bound. They no longer strictly refer to a completely contained system designed to emulate physics. At this point, the concept of a solver gets broadened a bit. Things can start to get a little abstract from this point forward, but you've made it this far so you should be fine. In the next few months, VFXWorld readers will learn the basics of the dominant tool that has been used in the creation of some of the most awe-inspiring animation and cinematic effects ever made.īehold! You have just scratched the surface of the solver iceberg for there are numerous other options available. This is the next in a series of excerpts from the Thomson Course Technology book The Magic of Houdini by Will Cunningham.







Magic of houdini